// .res entries gfx/env/ntdm2_bk.tga gfx/env/ntdm2_dn.tga gfx/env/ntdm2_ft.tga gfx/env/ntdm2_lf.tga gfx/env/ntdm2_rt.tga gfx/env/ntdm2_up.tga models/pi_tree1.mdl models/zombie_anthill/car_02.mdl models/zombie_anthill/car_police1.mdl sound/ambience/jetflyby1.wav sound/ambience/silo_wind_loop.wav sound/hgrunt/c2a5_hg_abandon.wav sound/weapons/explode3.wav sound/weapons/explode4.wav sound/weapons/explode5.wav sound/zombie_anthill/helicopter.wav sound/zombie_anthill/resident_evil_main_theme.wav sound/zombie_anthill/ze_ambiance1.wav sprites/laserbeam.spr