// Detail texture map file for ze_campescape_b4a level // [texture name] [detail texture name] [hscale] [vscale] CAMO_HELI detail/dt_ssteel1 5.0 5.0 HER_ROCK_1A detail/dt_stone1 10.0 10.0 PK_CHOGROSET1A detail/dt_ground3 10.0 10.0 zmse_005 detail/dt_wood1 15.0 15.0 ROPE detail/dt_conc 10.0 10.0 c3a1_crate1 detail/dt_ssteel1 5.0 5.0 c3a1_crate2 detail/dt_ssteel1 5.0 5.0 c3a1_crate3 detail/dt_ssteel1 5.0 5.0 bcontainer1 detail/dt_ssteel1 5.0 5.0 bcontainer2 detail/dt_ssteel1 5.0 5.0 bcontainer3 detail/dt_ssteel1 5.0 5.0 crate08 detail/dt_wood1 10.0 10.0 crate08b detail/dt_wood1 10.0 10.0 crate10 detail/dt_wood1 10.0 10.0 crate13 detail/dt_wood1 10.0 10.0 crate22 detail/dt_wood1 10.0 10.0 crate25 detail/dt_wood1 10.0 10.0 c1a1_crate2 detail/dt_ssteel1 10.0 10.0 +0~metalstch2 detail/dt_ssteel1 10.0 10.0 +a~metalstch2 detail/dt_ssteel1 10.0 10.0 generic011 detail/dt_metal1 10.0 10.0 out_snbag detail/dt_conc 10.0 10.0 ~lab1_comp3f detail/dt_metal1 10.0 10.0 generic108a detail/dt_metal1 10.0 10.0 babtech_ceil01 detail/dt_ssteel1 5.0 5.0 +0~fifties_lgt2 detail/dt_metal1 10.0 10.0 +a~fifties_lgt2 detail/dt_metal1 10.0 10.0 {LADDER3A detail/dt_metal1 10.0 10.0 trk_bed detail/dt_conc 10.0 10.0 TRK_SEAT detail/dt_conc 10.0 10.0 {CHAINLINK detail/dt_metal1 10.0 10.0 stripes2 detail/dt_metal1 10.0 10.0 {IKFENCEA detail/dt_metal1 10.0 10.0 ~LAB1_COMP1 detail/dt_metal1 10.0 10.0 PK_CHCOMWOOD3C detail/dt_wood1 10.0 10.0 PKW_WOOD02 detail/dt_wood1 10.0 10.0 METAL_WALL05C detail/dt_ssteel1 5.0 5.0 SW_CRATE01 detail/dt_wood1 10.0 10.0 SW_BOARDS01A detail/dt_wood1 10.0 10.0 CSTRIKE_ME4METL detail/dt_metal1 10.0 10.0 {PK_CHVINES1A detail/dt_conc 10.0 10.0 {RAIL3 detail/dt_metal1 10.0 10.0 C3A2A_TNK3B detail/dt_metal1 10.0 10.0 GRAVEL02 detail/dt_ground3 10.0 10.0 TRACKS02 detail/dt_ground3 10.0 10.0 PK_CHMUD1 detail/dt_ground3 10.0 10.0